Monday, 8 December 2008
Wednesday, 12 November 2008
Sunday, 9 November 2008
Friday, 7 November 2008
Thursday, 6 November 2008
Monday, 3 November 2008
Sunday, 26 October 2008
Friday, 24 October 2008
Thursday, 23 October 2008
Ghost texture setup
Monday, 20 October 2008
Sunday, 19 October 2008
Thursday, 16 October 2008
Tuesday, 7 October 2008
Monday, 6 October 2008
Tuesday, 30 September 2008
Update
Pitched my project today and got some interesting feedback suggesting that I take the project away from a literal interpretation of the text and pursue a more unique approach, while still keeping to the essence of the text. I guess the pitch went well because I now have two new people in on board, Bill and John.
Monday, 29 September 2008
Title: Hades(working title)
Genre: Puzzle, exploration, searching
Platform: PC
Demographic: Fans of greek and Roman mythology or open exploration.
Reference: The Aeneid, Elder scrolls, Swanquake, Grim Fandango.
Key Features: Free roaming exploration, true to the source.
Description: The player must explore and discover ways to overcome obstacles in order to search the underworld for his two sons and rescue them.
Aim: To explore the underworld, find and rescue your two sons, and find a way out.
Engine: Unreal Tournament 3 engine.
Asset production: Maya with actorX and photoshop.
Genre: Puzzle, exploration, searching
Platform: PC
Demographic: Fans of greek and Roman mythology or open exploration.
Reference: The Aeneid, Elder scrolls, Swanquake, Grim Fandango.
Key Features: Free roaming exploration, true to the source.
Description: The player must explore and discover ways to overcome obstacles in order to search the underworld for his two sons and rescue them.
Aim: To explore the underworld, find and rescue your two sons, and find a way out.
Engine: Unreal Tournament 3 engine.
Asset production: Maya with actorX and photoshop.
Sunday, 28 September 2008
Thursday, 25 September 2008
Back I am to Uni again.
Yes, after a long summer of doing very little, I am back to the land of pizza and bad sleeping routines, oh and work too ;)
I am trying to get into my latest project so expect work up here soonish.
I am trying to get into my latest project so expect work up here soonish.
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