Thursday, 9 July 2009

WIP


mapped now

Monday, 6 July 2009

WIP


something im working on for wulfmod (http://www.wulfmod.com/)

Monday, 29 June 2009

Website

My website/portfolio is up and running check it out at http://www.lividcoffee.co.uk

Monday, 1 June 2009

Grad show and final screens

Hades is showing all this week at the newport grad show, in H2. Go here for more information!

Here are a few screenshots of the final build, there are more screenshots on the website at www.hadesthegame.co.uk





Tuesday, 5 May 2009

Hurray

Hades is handed in! There are still a few things I want to get done on it for the crit thought, such as some of the things which have been so far cut out. And maybe custom UI screens!

Monday, 4 May 2009

Cerberus


This is a model John did for the caves of cerberus based on my original designs, I then added these particle effects in the engine.

Kismet for hades


This is a shot of the current kismet sequences used for Hades, I am aware of how horribly messy it is but when I'm learning something I tend not to worry too much about the layout :P then when it works I dont want to touch it for fear of breaking it!

Cave

This is the cave where you will find the golden stick which is needed in order to cross the bridge.

A bridge!

after some thought we decided it would solve more problems (and also be pretty cool) to have a bridge across the river which Charon guards. The story we have devised is that the traditional boat has been replaced with a more modern way of crossing. the old docks and boat can be seen wrecked on the shore of the river.

and here is a picture!I wanted it to be an imposing and terrifying experiance to cross over the waterfalls and I fell this bridge represents that feeling. I based the designs on drawbridges from castles.

I built the bridge was built out of sections:

Monday, 27 April 2009

waterfalls

Saturday, 25 April 2009

Shipwreck's on the beach!

Friday, 24 April 2009

Uving shipwreck, funky disco colurs ahoy!

Tuesday, 21 April 2009

And this is the forest as it looks right now


I'm not sure about the lightness. I've been told it's too dark on some screens, but on other screens anything lighter looks wrong :(

and the beacon lit

WiP of the beach



And my beacon tower in action. Imagine strong howling winds!